Message API (experimental): server-side manipulation of messages sent to players.REPLACE runs before MODIFY, and if one mod replaces a loot table, the callback loop will exit early and no other mod can replace the loot table. Additionally, LootTableLoadingCallback was replaced with LootTableEvents.REPLACE event (for replacing an entire loot table) and LootTableEvents.MODIFY event (for modifying part of a loot table). ![]() The new version uses interface injection and transitive access wideners to implement most of its functionalities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |